~Heimdall (More)
2
!EIMPR1.PCX
!EIMPR2.PCX

~Cheats + Tips


CHEATS
~~~~~~
1: THERE`S A SNEAKY WAY TO GET A GREAT RUNELORE RATING WHILE 
TRAVELLING AROUND MIDGARD.  GO TO THE ISLAND MARKED WITH A * ON 
THE MAP, KILL THE SORCERER YOU FIND THERE AND THEN NAB THE 
NEARBY POTION AND DRINK IT (OR TAKE IT BACK TO YOUR SHIP AND 
GIVE IT TO SOMEBODY ELSE).  WHEN YOU COME BACK TO THE ISLAND THE 
POTION WILL HAVE MAGICALLY REAPPEARED.  YOU CAN KEEP RETURNING 
AND LEAVING AS MANY TIMES AS YOU WANT! 

2: THERE`S A GREAT WAY TO GET MONEY BY THE SACKFUL.  GO TO THE 
ISLAND WHERE YOU HAVE TO PAY A SILVER COIN TO ENTER AND FIND THE 
SHOP.  GIVE HEIMDALL ALL THE GOLD AND THE ADAMANTITE AXE.  SELL 
THE AXE AND CONFIRM THE SALE, THEN CLICK ON THE SELL ICON AGAIN.  
THE SHOP OWNER WILL HAPPILY BUY THE AXE AGAIN!  KEEP DOING THIS 
UNTIL THE SHOP IS FULL THEN BUY BACK THE AXE.  YOU SHOULD BE 
VERY RICH !!!!! 



GENERAL TIPS
~~~~~~~ ~~~~
1: YOU`LL NEED A WELL-BALANCED PARTY OF WARRIORS AND WIZARDS TO 
COMPLETE THE QUESTS.  THE BEST MIX CONSISTS OF HEIMDALL, A 
BERSERKER, A WARRIOR, A WIZARD, A BLACKSMITH AND A NAVIGATOR. 

2: EXPLORE EVERYWHERE, OPEN ALL THE CHESTS (EXCEPT WHERE WARNED 
IN THE GUIDE LATER) AND TAKE AND EXAMINE ANYTHING. 

3: DON`T USE `DISARM TRAPS` SPELLS TO CHECK OUT CHESTS - IT`S A 
SHAME TO WASTE A GOOD SPELL WHEN ALL YOU RISK LOSING IS A 
HANDFUL OF HEALTH POINTS. 

4: WHEN YOU UPGRADE TO A BETTER WEAPON GET RID OF THE OLD ONE, 
BECAUSE IT JUST TAKES UP VALUABLE STORAGE SPACE. 

5: CIRCLETS, CHARMS, GOLD RINGS AND AMETHYST AND RUBY KEYS ARE 
TOTALLY USELESS, SO EITHER SELL OR DISCARD THEM. 

6: DRINKING THE VARIOUS POTIONS INCREASES THE CHARACTERS` 
VARIOUS STATISTICS. 



COMBAT
~~~~~~
1: THERE`S A HUGE VARIETY OF WEAPONS TO TRY OUT IN HEIMDALL, 
SOME OF WHICH DO EXTRA DAMAGE THANKS TO THEIR RUNE - RELATED 
PROPERTIES.  SEE WEAPON REFERENCE. 

2: TO GET RID OF PESKY DWARVES, SORCERERS, TROLLS AND GIANT RATS 
USE A COMBINATION OF DAGGERS, SWORDS AND AXES. 

3: DAGGERS AND `ICE` SPELLS ARE BEST FOR BEATING SPIDERS.

4: USE SWORDS AND AXES TO KILL THE MANIC MONKEY MEN.




                                 MIDGARD
                                 ~~~~~~~
1: DESTROY THE PIT TRAPS IN THE FIRST ROOM YOU ENTER USING A 
`DISARM TRAPS`.  NOW COLLECT THE HEMLOCK AND THE `REMOVE WALL` 
SPELL FROM THE CHEST. (YOU NEED TO USE THE SPELL SOMEWHERE LATER 
ON THIS VERY ISLAND, BUT WE`LL LEAVE YOU TO DISCOVER EXACTLY 
WHERE!!) KEEP AN EYE OUT FOR THE SECRET DOOR IN THE ROOM FULL OF 
MAN-TRAPS. 

2: FIND THE `REVELATION` SPELL AND GET THE `DESCENSION` SPELL BY 
KILLING THE TROLL.  USE THE `REVELATION` SPELL TO BRIDGE THE 
CHASM AND WALK ACROSS TO PICK UP THE POWER RUNE SCROLL ON THE 
OTHER SIDE (YOU`LL NEED SIX OF THESE BEFORE YOU CAN FIND THOR`S 
HAMMER). 

3: SEAL OVER THE PITS BY TREADING ON THE PRESSURE PADS IN THE 
ORDER SHOWN. (SEE PRESSURE PADS REFERENCE) IN THE THIRD ROOM YOU 
ENTER, USE A `DISARM TRAPS` SPELL.  USE THE `DESCENSION` SPELL 
TO GET THE JEWEL FROM THE TOP OF THE PEDESTAL.  GIVE THE HEMLOCK 
TO THE HOODED FIGURE IN THE NEXT ROOM AND IN RETURN HE`LL GIVE 
YOU A CHEST AND A WAY OFF THE ISLAND. 

4: COUGH UP A SILVER COIN (ASSUMING YOU HAVE ONE) TO ENTER THE 
VILLAGE.  SELL THE SAPPHIRE AT THE SHOP (IT`S OF NO OTHER USE TO 
YOU) AND BUY ANYTHING YOU NEED.  IN THE ROOM WITH THE FLOATING 
MAN, WALK TO THE PEDESTAL AND DRINK FROM THE CHALICE.  THE 
NOW-UNFLOATING MAN WILL GIVE YOU A PASS. 

5: STAND ON THE SWITCH TO DEACTIVATE THE FIRST PIT TRAP.  IN THE 
NEXT ROOM USE A `DETECT TRAP` OR A `DISARM TRAP` SPELL.  USE A 
`DISARM TRAPS`SPELL TO DEACTIVATE THE SECOND PIT TRAP IN THE 
FIRST ROOM.  IN THE ROOM WHERE YOU ARE AMBUSHED BY A SPIDER USE 
A `DISARM TRAPS` SPELL TO FIND THE POWER RUNE SCROLL.  USE A 
`DETECT TRAPS` SPELL IN THE ROOM WITH THE POTION IN IT - THERE 
SHOULD BE A SILVER DAGGER IN THE CHEST. 

6: PAY THE 50 GP FEE (IF YOU CAN AFFORD IT) TO ENTER THE 
VILLAGE.  ENTER THE SECOND HOUSE AND COLLECT THE POWER RUNE 
SCROLL.  WALK THROUGH THE VILLAGE UNTIL YOU ARRIVE AT THE 
CROSSROADS.  CHANGE TO ANY CHARACTER EXCEPT HEIMDALL AS HE 
CANNOT PASS THROUGH EITHER PORTAL.  SHOW PASS TO THE TROLL 
OUTSIDE THE SHOP. 

7: USE A SILVER KEY TO OPEN THE DOOR BEYOND THE SPIDER`S WEB.  
THE FIRST TRAIL LEADS TO A ROOM FULL OF POUCHES OF GOLD AND A 
CHEST; COLLECT THE POWER RUNE.  IF YOU NEED A KEY FIGHT THE 
FIRST TROLL YOU MEET AND FOLLOW THE TRAIL.  DON`T BOTHER 
FIGHTING THE SECOND TROLL AS THE CHEST AT THE END OF THE TRAIL 
IS EMPTY. 

8: HUNT AROUND UNTIL YOU FIND THE DIAMOND.

9: FIGHT THE DWARF TO GET THE POWER RUNE SCROLL.  IN THE ROOM 
WHERE YOU ARE AMBUSHED BY A SPIDER THERE ARE TWO CHESTS; COLLECT 
THE RUNESTONE.  IN THE ROOM CONTAINING THE TREE WITH THREE 
BRANCHES USE THE DIAMOND ON THE LEFT BRANCH, THE RUNESTONE ON 
THE RIGHT BRANCH AND A SILVER COIN ON THE CENTRE BRANCH.  TAKE 
THE `SERPENT KILLER` SPELL. 

10: OPEN THE CABINET WITH A GOLD KEY AND TAKE THE RUNESTONE.  IN 
THE ROOM WITH THE SWITCHES ON THE FLOOR, STEP ON THE SWITCH 
NEAREST THE DOOR YOU CAME IN.  WALK RIGHT AND GO UP THROUGH THE 
DOORWAY INTO THE NEXT ROOM.  WALK UP, STEPPING ON THE SWITCH AS 
YOU PASS IT, THEN WALK LEFT, STEPPING ON THE NEXT SWITCH.  GO 
DOWN THROUGH THE DOORWAY INTO THE ROOM YOU JUST LEFT.  WALK 
THROUGH THE OPEN DOOR AND DEFEAT THE SORCERER TO GET THE POWER 
RUNE SCROLL.  WALK ONTO THE DESIGN ON THE FLOOR AND THE 
RUNESTONE WILL TRANSPORT YOU TO A SHOP. 

11: KILL THE GREY MONKEY TO GET A `SHRINKING SPELL`.

12: USE THE `SERPENT KILLER` SPELL ON THE SEA MONSTER.  GO 
THROUGH THE DOORWAY AT THE TOP OF THE FIRST ROOM AND GIVE THE 
SIX POWER RUNE SCROLLS TO THE HOODED FIGURE.  COLLECT THE STONE 
KEY ACROSS THE BRIDGE.  USE A JADE KEY TO OPEN THE GATE IN THE 
CENTRE OF THE FIRST ROOM (IF YOU DON`T HAVE ONE, GO THROUGH THE 
BOTTOM DOORWAY IN THE FIRST ROOM).  USE THE STONE KEY TO OPEN 
THE NEXT GATE.  THE SCROLL IN THE CHEST IS USELESS.  USE THE 
`SHRINKING` SPELL TO REDUCE THOR`S HAMMER TO A MORE MANAGEABLE 
SIZE. 




                                  UTGARD
                                  ~~~~~~



1: GET THE HELMET AND THE `REVELATION` SPELL FROM THE CHEST IN 
THE ROOM WITH THE TWO BULLS HEADS ON THE WALL.  STOCK UP ON 
ANYTHING YOU NEED FROM THE SHOP. 

2: BEFORE SETTING OUT, MAKE SURE YOUR EXPLORATION PARTY IS MADE 
UP OF THE THREE CHARACTERS WITH THE HIGHEST RUNELORE RATINGS.  
DEFEAT THE DWARF IN THE FIRST ROOM YOU ENTER AND TAKE THE 
SIGNET.  SHOW THIS TO THE SWORDSMAN WHO ASKS TO SEE THE SEAL OF 
THE GODS.  LET EACH OF THE CHARACTERS DRINK FROM MIMIR`S WELL - 
THIS WILL INCREASE THEIR RUNELORE RATINGS BY 10 POINTS.  COLLECT 
THE `TELEPORTATION` SPELL.  DON`T BOTHER OPENING THE CHEST IN 
THE SORCERER`S CHAMBER - IT`S COMPLETELY EMPTY!! 

3: GET THE `WATER` SPELL FROM THE CHEST IN THE FIRST ROOM.  USE 
THE HELMET ON THE PEDESTAL AND TAKE THE DIAMOND KEY. 

4: OPEN THE DOOR WITH AN IRON KEY AND GET THE `DISENCHANT` SPELL 
FROM THE CHEST.  OPEN THE DOOR WITH A SILVER KEY AND USE A 
`WATER` SPELL. OPEN THE NEXT DOOR. 

5: WALK THROUGH THE LEFT DOORWAY AND TAKE THE GEMSTONES FROM THE 
RIGHT CAULDRON.  YOU WILL FIND A RUNELORE POTION IN THE NEXT TWO 
ROOMS.  LEAVE THE ISLAND THE WAY YOU CAME IN TO AVOID SOME 
PARTICULARLY NASTY MONSTERS. 

6: OPEN THE FIRST GATE WITH A SILVER KEY.  GIVE THE GEMSTONES TO 
THE DWARF.  TAKE THE NECKLACE FROM THE MAN SITTING BY THE 
FIREPLACE.  DO NOT TRY TO TAKE ANY TREASURE - ALL YOU WILL GET 
IS 10 GP AND A KICKING FROM THE DWARF. 

7: WALK THROUGH THE LEFT-MOST DOORWAY.  OPEN THE DOOR BEYOND THE 
SPIDERS WEB WITH THE DIAMOND KEY.  GIVE THE RUBY TO THE GODDESS 
IDUNA WHO, IN RETURN, WILL GIVE YOU AN APPLE. 

8: GIVE THE TROLL 50 GP (IF YOU CAN SPARE IT).  ENTER THE HOUSE 
ON THE LEFT AND FIND THE SECRET DOOR IN THE ROOM WITH THE THREE 
SCROLLS AND A POTION IN IT.  GET THE DRAGON`S EGG. 

9: GIVE THE NECKLACE, APPLE, DRAGON`S EGG TO THE SISTERS OF 
FATE.  ENTER THE HOUSE IN THE FIRST ROOM AND USE THE 
`DISENCHANT` SPELL.  TAKE THE MOUTHPIECE. 

10: THE ROUTE TO THE GIANT IS THROUGH THE DOORWAY ON THE FAR 
RIGHT OF THE FIRST ROOM, THEN STRAIGHT ON THROUGH THE SECOND AND 
THIRD ROOMS. KILL THE GIANT (USE A GIANT KILLER SPELL IF YOU 
HAVE ONE).  WALK TO THE END BOOK AND USE THE `REVELATION` SPELL.  
YOUR REWARDS? ONE `SHRINKING SPELL. 

11: USE THE `TELEPORTATION` SPELL TO CROSS THE CHASM.  WALK TO 
THE HORN AND BLOW IT USING THE MOUTHPIECE.  YOUR SHIP WILL BE 
MAGICALLY TRANSPORTED TO... 

12: ....HERE !! USE THE `SHRINKING` SPELL TO GET YOUR HANDS ONTO 
FREYR`S SPEAR. 



                                   ASGARD
                                   ~~~~~~



1: AS SOON AS YOU STEP ONTO THE ISLAND USE A `DETECT TRAPS` 
SPELL.  WALK THROUGH THE RIGHT DOORWAY AND PICK UP THE 
`REVELATION` SPELL. 

2: FIGHT THE MIDDLE TROLL IN THE ROOM CONTAINING THREE TROLLS 
(IF YOU`RE AFTER SOME RUNESTONES KILL THE ONE ON THE RIGHT.) GO 
THROUGH THE DOORWAY AND EVENTUALLY YOU`LL FIND A POTION, SOME 
FOOD AND A `REVELATION` SPELL. 

3: KILL THE DWARF AND THE TROLL AND OPEN THE CHEST.  WALK 
THROUGH THE DOORWAY AND USE THE RUNESTONES (YOU SHOULD HAVE FOUR 
OR FIVE BAGS OF THEM BY NOW) TO REVEAL A PATH OVER THE WATER.  
COLLECT THE SILVER RING AND THE `REVELATION` SPELL FROM THE 
CHEST ON THE OTHER SIDE. 

4: USE THE `REVELATION` SPELLS TO BRIDGE THE CHASMS.  COLLECT 
THE `WATER` SPELL FROM THE CHEST ALONG THE FIRST TRAIL AND THE 
BAG OF STONES FROM THE SECOND TRAIL. 

5: WALK THROUGH THE DOORWAY STRAIGHT AHEAD OF YOU WHEN YOU LAND 
ON THE ISLAND.  USE THE BAG OF STONES IN THE EMPTY HATCH.  TAKE 
THE POUCH OF PEPPER. 

6: WALK PAST THE COBWEBS IN THE SECOND ROOM AND THROUGH THE 
DOORWAY.  STAND IN FRONT OF THE MASTHEAD IN THE ROOM WITH THE 
SHIP IN IT.  USE THE PEPPER AND TAKE THE SILVER RING. 

7: USE A `DETECT` TRAPS SPELL IN THE FIRST ROOM.  TO GET THE 
SILVER RING IN THE NEXT ROOM, STAND ON THE SWITCHES SHOWN.  (SEE 
PRESSURE PADS REFERENCE). 

8: USE THE `WATER` SPELL IN THE SECOND ROOM.  WALK TO THE STEPS 
IN THE NEXT ROOM AND USE THE SILVER RINGS.  WALK THROUGH THE 
DOORWAY ON THE LEFT. 

9: ODIN`S SWORD IS IN YOUR GRASP AT LAST AND YOUR MIGHTY QUEST 
IS AT AN END! CONGRATULATIONS HEIMDALL - SON OF THE GODS !!!! 

